فکر بنیانبانک مقالات روان‌شناسی
دسترسی آزاد پژوهشی داوری‌شده انگلیسی

Impact of Gamified Learning Platforms on Student Motivation in Grade 3

تأثیر پلتفرم‌های یادگیری بازی‌وار بر انگیزش دانش‌آموزان پایه سوم ابتدایی

Mc Rainier Angilou Roquero, James Tatoy, Jonathan Roque, Nathaniel D. Naanep

International Journal of Transformative Multidisciplinary Studies 2026 Vol. 2(4), pp. 173-186
https://doi.org/10.66074/k4c1v8b5x

متن کامل این مقاله در فکر بنیان نیست؛ مشخصات و چکیده را می‌بینید و متن کامل را می‌توانید از طریق DOI در سایت ناشر بخوانید. صفحه‌ی مقاله در سایت ناشر ↗

چکیده

This study examined the association between the reported level of gamified learning platform implementation and student motivation among Grade 3 pupils in selected public elementary schools in Sultan Kudarat, Philippines, during School Year 2025–2026. Specifically, it determined the level of implementation of gamified learning platforms in terms of game mechanics, interactive digital activities, reward system, and feedback system; assessed the level of student motivation in terms of interest in learning, participation and engagement, and persistence in task completion; identified the challenges encountered by the pupils; and examined the relationship between gamified learning platform implementation and student motivation. The study employed a quantitative descriptive-correlational design involving 63 Grade 3 pupils from three selected public elementary schools in Sultan Kudarat, Philippines. The gamified learning platforms utilized by the pupils included Kahoot!, Quizizz, Prodigy, and Classcraft. Data were gathered using a researcher-made questionnaire validated by a Master Teacher and tested for reliability, yielding a Cronbach’s alpha of 0.8877. Descriptive statistics, including mean and standard deviation, were used to summarize the data, while the Pearson product–moment correlation coefficient was used to examine the relationship between the variables at the 0.05 level of significance. Results showed that the reported level of gamified learning platform implementation was very high (M = 4.21, SD = 1.06), while student motivation was also very high (M = 4.61, SD = 0.77). The pupils reported a high level of challenges (M = 3.49, SD = 1.29), particularly regarding the need for teacher guidance. A moderate positive and statistically significant association was found between gamified learning platform implementation and student motivation (r = 0.49, p < .05). These findings indicate that higher reported levels of gamified learning platform implementation tended to be associated with higher reported levels of student motivation. However, the correlational design does not establish a causal relationship between the variables. The findings provide context-specific evidence of an observed association between pupils’ reported experiences with gamified learning platforms and their reported motivation.

چکیده به فارسی

این پژوهش به بررسی ارتباط بین سطح گزارش‌شده‌ی اجرای پلتفرم‌های یادگیری بازی‌وار و انگیزش دانش‌آموزان پایه سوم ابتدایی در برخی مدارس دولتی شهرستان سلطان کودارات، فیلیپین، در سال تحصیلی ۲۰۲۵–۲۰۲۶ پرداخت. به طور خاص، سطح اجرای پلتفرم‌های یادگیری بازی‌وار از نظر مکانیک‌های بازی، فعالیت‌های دیجیتال تعاملی، نظام پاداش و نظام بازخورد تعیین شد؛ سطح انگیزش دانش‌آموزان از نظر علاقه به یادگیری، مشارکت و درگیری، و پایداری در تکمیل وظایف ارزیابی گردید؛ چالش‌های مواجه‌شده توسط دانش‌آموزان شناسایی شد؛ و رابطه بین اجرای پلتفرم یادگیری بازی‌وار و انگیزش دانش‌آموزان بررسی شد. این پژوهش از طرح توصیفی-همبستگی کمی با مشارکت ۶۳ دانش‌آموز پایه سوم از سه مدرسه دولتی منتخب در سلطان کودارات، فیلیپین، بهره گرفت. پلتفرم‌های یادگیری بازی‌وار مورد استفاده دانش‌آموزان شامل Kahoot!، Quizizz، Prodigy و Classcraft بود. داده‌ها با استفاده از پرسشنامه‌ای محقق‌ساخته که توسط یک معلم ارشد اعتبارسنجی و از نظر پایایی با آلفای کرونباخ ۰٫۸۸۷۷ آزمون شد، گردآوری گردید. برای خلاصه‌سازی داده‌ها از آمار توصیفی شامل میانگین و انحراف معیار استفاده شد و برای بررسی رابطه بین متغیرها از ضریب همبستگی پیرسون در سطح معناداری ۰٫۰۵ بهره گرفته شد. نتایج نشان داد که سطح گزارش‌شده‌ی اجرای پلتفرم یادگیری بازی‌وار بسیار بالا بود (M = 4.21, SD = 1.06) و انگیزش دانش‌آموزان نیز بسیار بالا بود (M = 4.61, SD = 0.77). دانش‌آموزان سطح بالایی از چالش‌ها را گزارش کردند (M = 3.49, SD = 1.29)، به ویژه در زمینه نیاز به راهنمایی معلم. یک ارتباط مثبت متوسط و معنادار آماری بین اجرای پلتفرم یادگیری بازی‌وار و انگیزش دانش‌آموزان یافت شد (r = 0.49, p < .05). این یافته‌ها نشان می‌دهد که سطوح بالاتر گزارش‌شده‌ی اجرای پلتفرم یادگیری بازی‌وار با سطوح بالاتر گزارش‌شده‌ی انگیزش دانش‌آموزان همراه است. با این حال، طرح همبستگی پژوهش رابطه علّی بین متغیرها را اثبات نمی‌کند. یافته‌ها شواهدی زمینه‌محور از ارتباط مشاهده‌شده بین تجربیات گزارش‌شده‌ی دانش‌آموزان با پلتفرم‌های یادگیری بازی‌وار و انگیزش گزارش‌شده‌ی آنان ارائه می‌دهد.

ترجمه‌ی خودکار برای آشنایی سریع؛ برای نقل و ارجاع، متن اصلی ملاک است.

موضوع‌ها و کلیدواژه‌ها

انگیزشدانش‌آموزانیادگیریKahootQuizizzfeedback systemsgame mechanicsgamified learning platformprodigiesreward systemsstudent motivation

ارجاع

Roquero, M. R. A., Tatoy, J., Roque, J., & Naanep, N. D. (2026). Impact of Gamified Learning Platforms on Student Motivation in Grade 3. International Journal of Transformative Multidisciplinary Studies, 2(4), 173–186. https://doi.org/10.66074/k4c1v8b5x

(Roquero et al., 2026)

دانلود BibTeX · دانلود RIS

گفت‌وگو

قوانین پرسش و گفتگو
  1. با احترام و بدون توهین، تحقیر، برچسب‌زنی یا حمله‌ی شخصی با دیگران گفتگو کنید.
  2. از نوشتن هرگونه اطلاعات هویتی یا قابل‌شناسایی مراجعان، بیماران یا اشخاص ثالث، از جمله نام، شماره‌ی تماس، تصویر، نشانی، محل کار یا جزئیات منحصربه‌فرد پرونده خودداری کنید.
  3. اگر درباره‌ی یک تجربه‌ی بالینی سؤال می‌کنید، اطلاعات را تا حد ممکن بی‌نام و کلی بیان کنید تا امکان شناسایی فرد وجود نداشته باشد.
  4. این بخش برای یادگیری و گفت‌وگوی علمی است و جایگزین ارزیابی، تشخیص، مشاوره یا روان‌درمانی شخصی نیست.
  5. در شرایط بحران یا خطر آسیب به خود یا دیگران، به این بخش اتکا نکنید و برای دریافت کمک فوری با اورژانس اجتماعی ۱۲۳ یا صدای مشاور بهزیستی ۱۴۸۰ تماس بگیرید.
  6. انتشار تبلیغات، معرفی خدمات شخصی، شماره‌ی تلفن، شناسه‌ی شبکه‌های اجتماعی، پیوند تبلیغاتی یا درخواست جذب مراجع در این بخش مجاز نیست.
  7. در بیان ادعاهای علمی، به‌ویژه درباره‌ی اثربخشی درمان‌ها، تشخیص یا یافته‌های پژوهشی، تا حد امکان نام منبع معتبر، مقاله یا راهنمای علمی را ذکر کنید.
  8. از ارائه‌ی تشخیص قطعی، تجویز درمان یا دارو و توصیه‌های بالینی شخصی به سایر کاربران خودداری کنید.
  9. پاسخ‌هایی که کارشناسان فکر بنیان می‌دهند با برچسب «پاسخ فکر بنیان» یا «کارشناس فکر بنیان» نمایش داده می‌شوند و سایر نوشته‌ها بیانگر نظر کاربران هستند.
  10. گزارش نوشته‌ی نامناسب: اگر نوشته‌ای حاوی نقض محرمانگی، محتوای آسیب‌زا، توهین، تبلیغ یا تخلف از این قوانین است، گزینه‌ی «گزارش» را انتخاب کنید تا تیم سایت بررسی کند.

برای پرسیدن و پاسخ دادن باید مشترک باشید. ورود

هنوز پرسشی منتشر نشده است.

مقاله‌های مرتبط

Changes in Grade X Students’ Informatics Learning Outcomes Following Wordwall-Assisted Instruction: A One-Group Pretest–Posttest Study

Indah Furwati; Fitri Maiziani; Novrianti; Elsa Masriani Journal of Multidisciplinary Science MIKAILALSYS, 2026, Vol. 4, Issue 3, pp. 8830-8843 https://doi.org/10.58578/mikailalsys.v4i3.12485

چکیده

Students’ learning outcomes in Informatics remain a challenge when conventional instructional media offer limited interaction, contributing to passive engagement and difficulties understanding learning materials. This study examined changes in Grade X students’ learning outcomes after the implementation of Wordwall-assisted interactive learning media for the Computer Systems topic at SMAN 1 Sawahlunto, Indonesia. A quantitative approach was employed using a pre-experimental one-group pretest–posttest design involving 30 students from class X E4. Students completed a multiple-choice achievement test before instruction, participated in Computer Systems learning activities supported by Wordwall, and completed a posttest afterward. The intervention incorporated game-based activities to support practice and engagement; however, the research records did not specify its duration. Data were analyzed using descriptive statistics and a paired-samples t-test, with normalized gain (N-Gain) used to assess the level of improvement. The mean score increased from 53.67 on the pretest to 77.67 on the posttest, a difference of 24.00 points. The paired-samples t-test identified a statistically significant difference between scores (t = 8.664, df = 29, p < 0.001). The mean N-Gain was 0.538, indicating moderate improvement. These results show that students’ scores were higher after the Wordwall-assisted learning intervention. Nevertheless, the study did not include a control group, the observed change cannot be attributed to Wordwall alone; instructional or testing-related factors may also have contributed. Wordwall therefore be considered a useful supplementary medium for Informatics instruction, while further studies using control groups, larger samples, and documented intervention durations are needed to strengthen conclusions about its effectiveness.

متن کامل دسترسی آزاد

Implications of Ubuntu Theory on Pedagogy for Values Inculcation in Secondary School History Education in Zimbabwe

Hlengiwe Ncube; Valencia Tshinompheni Mabalane International Journal of Learning Teaching and Educational Research, 2026, pp. 873 https://doi.org/10.26803/ijlter.25.10.35

چکیده

This conceptual narrative review stems from a doctoral study that focuses on the teaching of values in the implementation of the secondary school curriculum in Zimbabwe. The Zimbabwean secondary school history curriculum provides for values inculcation grounded on Ubuntu. However, despite expansive research on the implications of Ubuntu on instructional practice, there is a gap on how it informs pedagogy for values teaching in secondary school history education. The study employed a qualitative approach which enabled an indepth exploration. The review focused on twelve papers on Ubuntu’s application on pedagogy and ten on values pedagogy in secondary school history education that were obtained from Scopus, Google Scholar and ERIC academic databases. Keywords such as Ubuntu and pedagogy, values education and secondary school history education as well as abstracts were used to select the reviewed papers. Thematic analysis was employed to analyse data which involved coding of relevant information to develop themes. Findings show that Ubuntu oriented pedagogy is interactive, practical oriented, learner centered and speaks to the experiences of learners. This paper provides insights on how history teachers can translate Ubuntu pedagogy to instil values in secondary school history education. For this to be effective, we recommend staff development of history teachers by the Ministry of Primary and Secondary Education, use of diverse learner centered pedagogy in history lessons by history teachers and provision of multimedia to secondary schools by relevant stakeholders to ensure creation of engaging learning experiences in the implementation of the history curriculum.

متن کامل دسترسی آزاد

Designing for More Than Flexibility: Instructional and Institutional Conditions for Online Learning Success in Japanese Universities

Hirano Masahiko TechTrends, 2026 https://doi.org/10.1007/s11528-026-01236-8

چکیده

Abstract Online education in Japanese universities expanded rapidly during the COVID-19 pandemic, exposing both the genuine value of flexible learning formats and the structural conditions required to make them effective. While students consistently appreciated the temporal and spatial autonomy of online study, research has identified persistent challenges including isolation, physical and psychological fatigue, assignment overload, declining motivation, and inequities in digital access and ICT literacy. This paper presents a narrative synthesis of recent empirical studies on online learning in Japanese higher education, arguing that student success is associated with the coordinated integration of three interdependent dimensions. Drawing on national surveys, institutional reports, and case-based research, the paper proposes the Flexibility–Structure–Support (FSS) Model, in which flexibility without adequate pedagogical structure may increase the risk of disengagement, while structure without sufficient institutional support may contribute to uneven and inequitable learning experiences. Effective instructional design—integrating active learning, motivating assignments, meaningful feedback, and blended formats—must be accompanied by investment in infrastructure, systematic faculty development, and explicit support for student self-regulated learning. Implications for course design, program coordination, and institutional policy are discussed, along with limitations and directions for future research.

متن کامل دسترسی آزاد

INSTRUCTIONAL LEADERSHIP, EDUCATOR COMMITMENT AND MOTIVATION: EFFECTS ON HOLISTIC DEVELOPMENT IN KEMAS PRESCHOOLS, MALAYSIA

NOR MAIZATUL AKMAL MOHD ZUBIR; MAZNI MUHAMMAD Quantum Journal of Social Sciences and Humanities, 2026, Vol. 7, Issue 5, pp. 537-547 https://doi.org/10.55197/qjssh.v7i5.1471

چکیده

Holistic student development has become a fundamental indicator of educational quality in early childhood education because it encompasses children's cognitive, socio-emotional, physical, moral, and spiritual development. Despite increasing attention being given to holistic education in Malaysia, empirical evidence explaining how instructional leadership, educator commitment, and educator motivation contribute to holistic student development within KEMAS preschools remains limited. This study therefore examined the levels, relationships, and predictive influence of instructional leadership, educator commitment, and educator motivation on holistic student development among KEMAS preschool educators in the Northern Zone of Malaysia. A quantitative cross-sectional survey design was employed involving 313 educators selected from a population of approximately 1,700 educators across Kedah, Perak, and Pulau Pinang. Data were collected using structured questionnaires adapted from established instruments and analysed using descriptive statistics, Pearson's Product-Moment Correlation, and Stepwise Multiple Linear Regression using SPSS. The findings indicated that instructional leadership, educator commitment, educator motivation, and holistic student development were all perceived at high levels. Significant positive relationships were identified between all independent variables and holistic student development. Stepwise regression analysis further revealed that extrinsic motivation emerged as the strongest predictor, followed by intrinsic motivation, providing incentives to students, and defining school mission and goals. Collectively, these predictors explained 42.1% of the variance in holistic student development. The findings provide empirical evidence supporting leadership enhancement, educator motivation, and evidence-based policymaking to strengthen preschool educational quality within KEMAS.

متن کامل دسترسی آزاد

Instructional Strategies and Employability Skills among University Students of Kyambogo University, Uganda

Sylvanus Twinomugisha Rwobusiisi; Emmanuel Mutungi; Bashir Kishabale East African Journal of Arts and Social Sciences, 2026, Vol. 9, Issue 4, pp. 362-382 https://doi.org/10.37284/eajass.9.4.6149

چکیده

Quality higher education plays a vital role in sustainable development by equipping graduates with knowledge, competencies, and skills required for economic and societal development. This study examined the relationship between instructional strategies and the employability skills of undergraduate students in the School of Art and Industrial Design at Kyambogo University, Uganda. Specifically, it investigated the relationships between cooperative teaching, collaborative teaching, inquiry/discovery learning, independent study, experiential (authentic) learning, project-based learning, and students’ employability skills. The study adopted a quantitative approach using a correlational research design. Data were collected from 378 third-year undergraduate students using a structured self-administered questionnaire. Pearson’s product-moment correlation and multiple regression analyses were used to determine the direction and statistical associations between instructional strategies and employability skills. Findings showed that cooperative teaching, inquiry/discovery learning, and experiential teaching had positive statistically significant associations with employability skills, whereas collaborative teaching had a negative statistical association. Independent study and project-based teaching had no statistically significant unique associations with employability skills. Inquiry/discovery teaching demonstrated the strongest statistical association with employability skills among the strategies examined. The study concluded that instructional strategies had different statistical associations with employability skills and that learner-centred approaches are most beneficial when they actively engage students in cooperative, inquiry-oriented, and authentic learning experiences aligned with intended graduate outcomes. The study recommended strengthening cooperative, inquiry, and experiential teaching through structured group tasks, inquiry-based activities, and authentic practical experiences. It further recommended improving the design and implementation of collaborative, independent, and project-based learning to enhance their contribution to graduate employability skills.

متن کامل دسترسی آزاد