فکر بنیانبانک مقالات روان‌شناسی

creative self-efficacy

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Unlocking teacher creativity: how organizational support sparks innovative work behavior

Nafisa Musayeva; Мусаева Нодира Низомовна; Temir Hasanovich Olimov; Lola Elibaeva; Dilfuza Khodjieva; Rano Roziqova; … Frontiers in Education, 2026, Vol. 11, pp. 1945784 https://doi.org/10.3389/feduc.2026.1945784

چکیده

Creative competence, defined as the knowledge, skills, and dispositions required both to act creatively and to cultivate creativity in learners, is increasingly framed as a core professional capability for teachers, yet initial teacher education rarely addresses it systematically. This brief research report examines whether a game-based instructional module embedded in a standard pedagogy course can strengthen pre-service teachers' creative competence. Using a quasi-experimental, nonequivalent-groups pre-test/post-test design, two intact cohorts of undergraduate pre-service teachers ( N = 118) completed either a 12-week game-based module (“Creative Pedagogy Lab”; n = 61) or a conventional seminar covering the same syllabus ( n = 57). Outcomes included creative self-efficacy and creative personal identity (Short Scale of Creative Self), teaching-for-creativity competence, divergent thinking (Alternative Uses Task), and blind consensual ratings of an authentic lesson-design product; reflective journals and focus groups captured participants’ experiences. Covariate-adjusted analyses showed significant advantages for the game-based condition in creative self-efficacy ( η p² = .10), teaching-for-creativity competence ( η p² = .12), originality of ideas ( η p² = .06), and rated creativity of lesson designs (d = 0.82). No significant effect emerged for ideational fluency, and the effect on creative personal identity was small and did not survive correction for multiple comparisons. Qualitative findings offer contextual insight into these patterns rather than independent evidence of causal mechanism: participants described the games as low-stakes “safe-fail” spaces that granted permission to experiment, while time pressure and coverage anxiety constrained engagement. The results provide preliminary evidence that game-based approaches can be integrated into professional preparation without displacing core content, and they point to organizational conditions—curricular space, facilitator development, and assessment alignment—needed to sustain such approaches in teacher-education organizations. As a single-institution study with a predominantly female, elementary-track sample, these findings are preliminary and may not generalize to other subject areas, institutions, or more gender-balanced cohorts.

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How Generative Artificial Intelligence (GAI) reshapes students’ creativity in higher education: A chain path modeling Study from “Exploration–Exploitation” to “Co-Creation–Reflection”

چگونه هوش مصنوعی مولد (GAI) خلاقیت دانشجویان را در آموزش عالی بازآفرینی می‌کند: مطالعه مدل‌سازی مسیر زنجیره‌ای از «اکتشاف–بهره‌برداری» تا «هم‌آفرینی–تأمل»

Jie Xu; Yixuan Zeng PLoS ONE, 2026, Vol. 21, Issue 9, pp. e0358186 https://doi.org/10.1371/journal.pone.0358186

چکیده

With the widespread integration of Generative Artificial Intelligence (GAI) into higher education, its relationship with students’ creativity has become a growing focus of scholarly inquiry. Drawing on data from 424 survey responses and in-depth interviews with eight students, this study constructs and examines a chain path model of Exploration–Exploitation–Co-Creation–Reflection to investigate how GAI-assisted learning processes are associated with students’ creativity. Quantitative analyses indicate that exploratory and exploitative behaviors are positively associated with creativity, and these associations are observed alongside perceived cognitive stimulation. Furthermore, co-creation and reflection are significantly associated with flow experience and creative self-efficacy, which are related to students’ creative performance. The qualitative findings complement the quantitative results by showing that students’ engagement in exploration, knowledge utilization, collaborative co-creation, and reflection during GAI-assisted learning is accompanied by cognitive inspiration and psychological engagement. Overall, this study provides insight into how GAI-assisted learning processes may be associated with creativity development in higher education through the interplay of behavioral, cognitive, and psychological mechanisms, offering implications for educational practice and theoretical advancement.

با ادغام گسترده هوش مصنوعی مولد (GAI) در آموزش عالی، رابطه آن با خلاقیت دانشجویان به کانون توجه فزاینده پژوهش‌های علمی تبدیل شده است. این مطالعه با استفاده از داده‌های ۴۲۴ پرسشنامه و مصاحبه‌های عمیق با هشت دانشجو، یک مدل مسیر زنجیره‌ای اکتشاف–بهره‌برداری–هم‌آفرینی–تأمل را ساخته و بررسی می‌کند تا چگونگی ارتباط فرایندهای یادگیری با کمک GAI با خلاقیت دانشجویان را مورد مطالعه قرار دهد. تحلیل‌های کمی نشان می‌دهد که رفتارهای اکتشافی و بهره‌بردارانه با خلاقیت رابطه مثبت دارند و این ارتباطات همراه با تحریک شناختی ادراک‌شده مشاهده می‌شوند. افزون بر این، هم‌آفرینی و تأمل به طور معناداری با تجربه جریان و خودکارآمدی خلاقانه مرتبط هستند که این عوامل نیز با عملکرد خلاقانه دانشجویان ارتباط دارند. یافته‌های کیفی، نتایج کمی را تکمیل می‌کند و نشان می‌دهد که مشارکت دانشجویان در اکتشاف، بهره‌گیری از دانش، هم‌آفرینی مشارکتی و تأمل در طول یادگیری با کمک GAI با الهام شناختی و درگیری روان‌شناختی همراه است. در مجموع، این مطالعه بینشی درباره چگونگی ارتباط فرایندهای یادگیری با کمک GAI با رشد خلاقیت در آموزش عالی از طریق تعامل سازوکارهای رفتاری، شناختی و روان‌شناختی ارائه می‌دهد و پیامدهایی برای عمل آموزشی و پیشرفت نظری مطرح می‌کند.

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