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STRATEGI EDUKATIF INTERAKTIF DALAM MENINGKATKAN MOTIVASI BELAJAR ANAK SD DI PANTI ASUHAN GA

Leoni Maretha Gultom; Michelleen W.E.T. Louhenapessy; Dona Oktafia Putri; Agoes Dariyo PAEDAGOGY Jurnal Ilmu Pendidikan dan Psikologi, 2026, Vol. 6, Issue 4, pp. 4741-4752 https://doi.org/10.51878/paedagogy.v6i4.16629

چکیده

Learning motivation plays an important role in supporting children's academic success; however, children in orphanages often face limited individual guidance and attention that can lower their learning enthusiasm. Based on observations and interviews, it was found that the learning motivation of elementary school children at Orphanage GA was relatively low, characterized by lack of enthusiasm, quick boredom, and low self-confidence. This community service activity aims to improve children's learning motivation through interactive and enjoyable educational strategies. The method used involved administering pre-tests and post-tests using a learning motivation instrument consisting of 24 statement items, covering eight indicators of learning motivation, each comprising three statement items. The instrument was measured using a four-point Likert scale with four response alternatives, namely Strongly Agree (SA), Agree (A), Disagree (D), and Strongly Disagree (SD), administered to 13 children aged 7-13 years, consisting of 11 boys and 2 girls. The intervention program included coloring activities, personal activity schedule creation, future goals presentations, picture-guessing games, English vocabulary learning using flashcards, an effective learning strategy seminar, and educational word scramble and word search games. The Paired Samples Test results showed that the average learning motivation score increased from 77.00 to 78.69, although the increase was not statistically significant (p = 0.651 > 0.05). Nevertheless, the children demonstrated greater enthusiasm and engagement during the activities. This program can serve as a potential initial step in fostering elementary school children's learning motivation in an orphanage setting and as a consideration for developing more effective and sustainable learning support programs. ABSTRAK Motivasi belajar memiliki peran penting dalam mendukung keberhasilan akademik anak, namun anak-anak di panti asuhan sering menghadapi keterbatasan pendampingan dan perhatian individu yang dapat menurunkan semangat belajar mereka. Berdasarkan observasi dan wawancara, ditemukan bahwa motivasi belajar anak-anak SD di Panti Asuhan GA masih tergolong rendah, ditandai dengan kurangnya antusiasme, mudah bosan, dan rendahnya rasa percaya diri. Kegiatan pengabdian ini bertujuan untuk meningkatkan motivasi belajar anak melalui strategi edukatif yang interaktif dan menyenangkan. Metode yang digunakan meliputi pemberian pre-test dan post-test menggunakan instrumen motivasi belajar yang terdiri atas 24 butir pernyataan, mencakup delapan indikator motivasi belajar yang masing-masing terdiri atas tiga butir pernyataan. Instrumen tersebut diukur menggunakan skala Likert empat poin dengan empat alternatif jawaban, yaitu Sangat Setuju (SS), Setuju (S), Tidak Setuju (TS), dan Sangat Tidak Setuju (STS), yang diberikan kepada 13 anak usia 7-13 tahun, terdiri atas 11 anak laki-laki dan 2 anak perempuan. Program intervensi meliputi kegiatan mewarnai, penyusunan personal activity schedule, presentasi cita-cita, permainan tebak gambar, pembelajaran kosakata bahasa Inggris menggunakan flashcard, seminar strategi belajar efektif, serta permainan edukatif word scramble dan word search. Hasil analisis menggunakan Paired Samples Test menunjukkan rata-rata skor motivasi belajar meningkat dari 77,00 menjadi 78,69, meskipun peningkatan tersebut belum signifikan secara statistik (p = 0,651 > 0,05). Walaupun demikian, anak-anak menunjukkan antusiasme dan keterlibatan yang lebih baik selama kegiatan berlangsung. Program ini dapat menjadi langkah awal yang potensial dalam menumbuhkan motivasi belajar anak di lingkungan panti asuhan serta menjadi bahan pertimbangan untuk pengembangan program pendampingan belajar yang lebih efektif dan berkelanjutan.

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Implementation of Problem-Based Learning Assisted by Flashcards to Improve Students' Critical Thinking Skills on Landscape Material

Rachel Fatma Kumalasari; Regita Putri Yuniar; Rizky Sakinah; Rika Naisa'ada; Rika Nurastanti; Rosita Kurnia Primadianti; … Jurnal Pendidikan Progresif, 2026, Vol. 16, Issue 4, pp. 2081-2099 https://doi.org/10.23960/jpp.v16i4.pp2081-2099

چکیده

This study examines the implementation of Problem-Based Learning (PBL) assisted by flashcard media to improve third-grade elementary students’ critical thinking skills in Landscape (Bentang Alam) material. Methods: This study used a quantitative approach with a quasi-experimental, nonequivalent control-group design. The sample consisted of 44 third-grade students from SD Negeri in Semarang, divided into an experimental class (22 students) taught using PBL assisted by flashcards and a control class (22 students) taught using conventional learning. Data were collected using pretest and posttest instruments with 120 multiple-choice items (30 per skill) and analyzed using normality and homogeneity tests, paired-sample t-tests, independent-sample t-tests, Normalized Gain (N-Gain) analysis, and analysis of Covariance (ANCOVA) with the pretest as the covariate. Because of third-grade students' cognitive capacity, the test was administered in four separate sessions on four different days, with each session lasting approximately 45 minutes. Effect size was reported using Partial Eta Squared to measure the magnitude of the intervention’s impact. Both groups showed increased critical thinking ability after treatment, but the experimental group's increase was significantly higher than the control group's. After controlling for pretest scores, the ANCOVA results showed a significant difference between groups (F = 16989.679; p < .001; η²p = .998), indicating a large effect size. The experimental group's average N-Gain score was 0.7336, categorized as high and fairly effective, while the control group's average was 0.3784, categorized as medium and less effective. The greatest improvement occurred in the analysis and evaluation indicators. Implementing PBL assisted by flashcards effectively improves students’ critical thinking skills on Landscape material, as flashcards function not merely as visual media but as contextual problem triggers integrated into each stage of the PBL syntax. Keywords: problem-based learning, flashcard, critical thinking, landscape, elementary school.

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Pengembangan Media Flashcard Berbasis Discovery Learning pada Materi Ekosistem untuk Meningkatkan Literasi Sains Siswa SMA Kelas X

توسعه رسانه فلش‌کارت مبتنی بر یادگیری اکتشافی در مبحث اکوسیستم برای ارتقای سواد علمی دانش‌آموزان پایه دهم دبیرستان

Ikhlasul Amal; Raharjo; Elma Sakinatus Sajidah Berkala Ilmiah Pendidikan Biologi (BioEdu), 2026, Vol. 15, Issue 3 https://doi.org/10.26740/bioedu.v15n3.p674-683

چکیده

Literasi sains merupakan salah satu keterampilan berpikir tingkat tinggi yang perlu dikembangkan dalam bidang pendidikan abad ke-21. Kompleksitas dan cakupan materi yang luas menjadi faktor rendahnya kemampuan literasi sains siswa, salah satunya materi Ekosistem. Flashcard menjadi salah satu media pembelajaran visual yang memiliki potensi untuk dikembangkan guna meningkatkan literasi sains siswa. Penelitian ini bertujuan pada pengembangan media flashcard berbasis discovery learning berfokus pada materi Ekosistem guna meningkatkan literasi sains khususnya siswa kelas X yang valid, praktis dan efektif. Model 4D dipilih dalam pengembangan flashcard dan dievaluasi berdasarkan validitas, kepraktisan, serta keefektifan. Validitas diperoleh dari penilaian ahli, kepraktisan dari observasi keterlaksanaan pembelajaran dan respon siswa, serta keefektifan dari hasil tes dan ketercapaian indikator literasi sains. Analisis data dilakukan secara deskriptif kuantitatif. Flashcard dinyatakan sangat layak berdasarkan hasil (skor validitas 88%), sangat praktis (observasi keterlaksanaan pembelajaran 100% dan respon positif siswa 98%), serta sangat efektif (nilai N- Gain yakni 0,83 tergolong kategori tinggi dan ketercapaian indikator literasi sains meningkat dari 52% pada pre-test menjadi 92% pada post-test). Dengan demikian, media flashcard berbasis discovery learning pada materi Ekosistem dinyatakan layak digunakan dalam proses pembelajaran serta efektif dalam meningkatkan literasi sains siswa. Kata Kunci: Literasi Sains, Flashcard, Ekosistem, Discovery Learning. Scientific literacy is one of the higher-order thinking skills that needs to be developed in 21st-century scientific literacy skills, including in the Ecosystem topic. Flashcards are a type of visual learning media develop discovery learning-based flashcards focusing on the Ecosystem topic to enhance scientific literacy, particularly for tenth-grade students, by ensuring that the product is valid, practical, and effective. The 4D model was selected for the flashcard development and the product was evaluated in terms of validity, practicality, and effectiveness. Validity was obtained through expert judgment, practicality was measured through classroom implementation observations and student responses, while effectiveness was determined based on test results and the achievement of scientific literacy indicators. Data were analyzed using descriptive quantitative methods. The developed flashcards were considered highly feasible (validity score of 88%), very practical (100% implementation observation and 98% positive student responses), and highly effective (N-Gain score of 0.83 categorized as high, and scientific literacy indicator achievement increased from 52% in the pre-test to 92% in the post-test). Thus, the discovery learning-based flashcard media on Ecosystem material is declared suitable for use in the learning process and effective in improving students' scientific literacy. Keywords: Scientific Literacy, Flashcards, Ecosystem, Discovery Learning.

سواد علمی یکی از مهارت‌های تفکر سطح بالاست که لازم است در حوزه آموزش قرن بیست‌ویکم توسعه یابد. پیچیدگی و گستردگی مطالب، از جمله مبحث اکوسیستم، از عوامل پایین بودن توانایی سواد علمی دانش‌آموزان است. فلش‌کارت به عنوان یکی از رسانه‌های یادگیری بصری، پتانسیل توسعه برای ارتقای سواد علمی دانش‌آموزان را دارد. هدف این پژوهش، توسعه رسانه فلش‌کارت مبتنی بر یادگیری اکتشافی با تمرکز بر مبحث اکوسیستم به منظور ارتقای سواد علمی به ویژه برای دانش‌آموزان پایه دهم است، به گونه‌ای که محصول از نظر روایی، کاربردپذیری و اثربخشی معتبر باشد. مدل 4D برای توسعه فلش‌کارت انتخاب شد و محصول بر اساس روایی، کاربردپذیری و اثربخشی ارزیابی گردید. روایی از طریق ارزیابی خبرگان، کاربردپذیری از طریق مشاهده اجرای کلاس و پاسخ‌های دانش‌آموزان، و اثربخشی بر اساس نتایج آزمون و تحقق شاخص‌های سواد علمی به دست آمد. تحلیل داده‌ها به صورت توصیفی-کمی انجام شد. فلش‌کارت‌های توسعه‌یافته بر اساس نتایج (امتیاز روایی ۸۸٪)، بسیار کاربردی (مشاهده اجرای کلاس ۱۰۰٪ و پاسخ مثبت دانش‌آموزان ۹۸٪) و بسیار اثربخش (امتیاز N-Gain معادل ۰٫۸۳ که در دسته بالا قرار می‌گیرد و تحقق شاخص‌های سواد علمی از ۵۲٪ در پیش‌آزمون به ۹۲٪ در پس‌آزمون افزایش یافته است) ارزیابی شدند. بنابراین، رسانه فلش‌کارت مبتنی بر یادگیری اکتشافی در مبحث اکوسیستم برای استفاده در فرایند یادگیری مناسب و در ارتقای سواد علمی دانش‌آموزان اثربخش ارزیابی می‌شود.

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