Purpose: This study aimed to design an artificial intelligence–based cognitive empowerment package for enhancing entrepreneurial skills in gifted and creative adolescents through the qualitative identification and integration of relevant cognitive, psychological, motivational, interpersonal, and technological components. Methods and Materials: The study employed a qualitative exploratory-developmental design. Data were obtained through an analytical review of relevant literature, examination of previous student entrepreneurship workshop experiences, and semi-structured interviews with students, mentors, workshop facilitators, and accelerator managers selected through purposive sampling. Data collection continued until conceptual saturation was achieved. Interview transcripts, field observations, documentary evidence, and analytical notes were examined using thematic analysis. Findings: The qualitative analysis indicated that sustained entrepreneurial action among gifted and creative adolescents depends on a multidimensional configuration of entrepreneurial intention and identity, self-efficacy, opportunity recognition and problem identification, executive functioning, tolerance of ambiguity, applied creativity, fear of failure and perfectionism, intrinsic motivation and psychological ownership, teamwork and psychological safety, proactive agency, resilience, future orientation, and reflective readiness to use artificial intelligence. The findings further suggested that entrepreneurial difficulties differ across adolescents and therefore require profile-based rather than uniform intervention. Integration of the themes resulted in a six-session package encompassing profile awareness and goal setting, problem identification and value creation, conversion of ideas into action plans, presentation and feedback utilization, teamwork and agency, and final presentation with a continuation plan. Conclusion: The findings suggest that entrepreneurial empowerment in gifted and creative adolescents should extend beyond creativity and business knowledge by strengthening the cognitive and psychological capacities required to transform ideas into sustained action, while using artificial intelligence as a supervised reflective and personalized learning support rather than as a substitute for adolescent judgment and agency.
هدف: این پژوهش با هدف طراحی بسته توانمندسازی شناختی مبتنی بر هوش مصنوعی جهت ارتقای مهارتهای کارآفرینی در نوجوانان با استعداد و خلاق از طریق شناسایی و ادغام کیفی مؤلفههای شناختی، روانشناختی، انگیزشی، بینفردی و فناورانه مرتبط انجام شد. روشها و مواد: این مطالعه با رویکرد کیفی اکتشافی-توسعهای انجام گرفت. دادهها از طریق مرور تحلیلی منابع مرتبط، بررسی تجربیات پیشین کارگاههای کارآفرینی دانشآموزی و مصاحبههای نیمهساختاریافته با دانشآموزان، مربیان، تسهیلگران کارگاه و مدیران شتابدهنده که به روش نمونهگیری هدفمند انتخاب شدند، گردآوری شد. جمعآوری دادهها تا رسیدن به اشباع مفهومی ادامه یافت. رونوشت مصاحبهها، مشاهدات میدانی، شواهد اسنادی و یادداشتهای تحلیلی با استفاده از تحلیل تماتیک بررسی شدند. یافتهها: تحلیل کیفی نشان داد که تداوم عمل کارآفرینانه در نوجوانان با استعداد و خلاق وابسته به پیکربندی چندبعدی قصد و هویت کارآفرینانه، خودکارآمدی، شناسایی فرصت و تشخیص مسئله، کارکرد اجرایی، تحمل ابهام، خلاقیت کاربردی، ترس از شکست و کمالگرایی، انگیزش درونی و مالکیت روانشناختی، کار تیمی و ایمنی روانشناختی، عاملیت پیشفعال، تابآوری، آیندهنگری و آمادگی تأملی برای استفاده از هوش مصنوعی است. یافتهها همچنین نشان داد که دشواریهای کارآفرینی در میان نوجوانان متفاوت است و بنابراین مداخله مبتنی بر پروفایل به جای مداخله یکنواخت ضرورت دارد. ادغام تمها منجر به بستهای ششجلسهای شامل آگاهی از پروفایل و هدفگذاری، شناسایی مسئله و خلق ارزش، تبدیل ایدهها به برنامه عملیاتی، ارائه و بهرهگیری از بازخورد، کار تیمی و عاملیت، و ارائه نهایی با برنامه تداوم شد. نتیجهگیری: یافتهها حاکی از آن است که توانمندسازی کارآفرینانه در نوجوانان با استعداد و خلاق باید فراتر از خلاقیت و دانش کسبوکار، با تقویت ظرفیتهای شناختی و روانشناختی لازم برای تبدیل ایده به عمل پایدار و استفاده از هوش مصنوعی به عنوان پشتیبان یادگیری تأملی و شخصیسازیشده تحت نظارت، نه جایگزین قضاوت و عاملیت نوجوان، توسعه یابد.
Developing students’ economic competence and creativity is essential to preparing them for economic challenges and changing societal demands. However, school entrepreneurship programs do not necessarily develop economic understanding and creativity equally, making evaluation of their implementation and learning outcomes necessary. This study aims to analyze the implementation, supporting and inhibiting factors, and effectiveness of an entrepreneurship-based school program in developing students’ economic competence and creativity at SMP Negeri 2 Tuhemberua. A qualitative descriptive approach was employed. Data were collected through interviews, documentation, and observations involving the school principal, supervising teacher, and five participating students. Data were analyzed through data reduction, data presentation, and conclusion drawing, with credibility examined through source and method triangulation. The findings indicate that the Cultivation and MSME Business Project supports students’ understanding of production, capital, costs, sales, and profit while encouraging product innovation, problem-solving, responsibility, and cooperation. Nevertheless, program effectiveness remains limited by insufficient time, inadequate facilities, difficulties in financial recordkeeping, and restricted marketing reach. Therefore, the program is effective as a practical learning experience but requires stronger structured reflection, financial literacy activities, and continuous evaluation to improve students’ economic competence and creativity. ABSTRAK Pengembangan kompetensi ekonomi dan kreativitas siswa penting untuk mempersiapkan mereka menghadapi tantangan ekonomi dan perubahan zaman. Namun, pelaksanaan program kewirausahaan di sekolah belum tentu menghasilkan penguasaan konsep ekonomi dan kreativitas secara seimbang sehingga perlu dievaluasi berdasarkan proses dan capaian pembelajarannya. Penelitian ini bertujuan menganalisis pelaksanaan, faktor pendukung dan penghambat, serta efektivitas program sekolah berbasis kewirausahaan dalam mengembangkan kompetensi ekonomi dan kreativitas siswa SMP Negeri 2 Tuhemberua. Penelitian menggunakan pendekatan kualitatif dengan metode deskriptif. Data dikumpulkan melalui wawancara, dokumentasi, dan pengamatan terhadap kepala sekolah, guru pembimbing, serta lima siswa peserta program. Analisis data dilakukan melalui reduksi data, penyajian data, dan penarikan kesimpulan, dengan keabsahan diperiksa melalui triangulasi sumber dan teknik. Hasil penelitian menunjukkan bahwa program Proyek Budidaya dan Usaha UMKM mendukung pemahaman siswa tentang produksi, modal, biaya, penjualan, dan keuntungan, sekaligus mendorong inovasi produk, pemecahan masalah, tanggung jawab, dan kerja sama. Efektivitas program belum optimal karena keterbatasan waktu, sarana, pencatatan keuangan, dan jangkauan pemasaran. Dengan demikian, program efektif sebagai pengalaman belajar praktis, tetapi memerlukan penguatan refleksi, literasi keuangan, dan evaluasi berkelanjutan.
Creativity is widely considered to be a core competency for learners and graduates in rapidly changing environments; personality research has identified two dispositions as relevant to creativity repeatedly: openness to experience (OE) and tolerance of ambiguity (TOA). This narrative review examined how OE, TOA and creativity are related (with particular attention to university undergraduates). The review clarifies the three constructs and their measures, summarizes evidence for OE–creativity, TOA–creativity and OE–TOA associations, compares theoretical accounts linking them together and proposes an integrative model in which TOA may explain how openness translates into creative thinking and achievement. Evidence for an OE–creativity link is substantial and comparatively consistent. Evidence for a TOA–creativity link is positive but less strong, relies heavily on self-report, and is concentrated in a small number of research groups. Formal tests of TOA as a mediator were not found. The review closes with methodological recommendations and a research agenda for undergraduate samples, including cross-cultural and longitudinal designs, and with implications for educators who wish to foster creativity as a student strength.
This article examines the pedagogical experience of teachers who use project activities in the learning process; it identifies the basis for working on a project. The article discusses the conditions that contribute to the development of creative self-realization among high school students, such as the increasing complexity of project activities. The article concludes with relevant recommendations.
The article analyzes the process of development and initiation of creative abilities at various stages of profession-oriented foreign language training for technical university students. Each stage of foreign language training is described by key characteristics that contribute to the development of students’ creative abilities in a non-linguistic university. The process of developing students’ creative abilities is a hierarchical one. Each stage of foreign language training serves as a preparatory step for the development and initiation of the student's creative abilities.
The article provides a theoretical and methodological rationale for the use of creative psychological and pedagogical technologies in teaching subject-specific methodologies of natural science disciplines in higher education. The relevance of the study is determined by the need to shift from the acquisition of reproductive knowledge to productive, inquiry-oriented, and professionally focused learning activities in the training of prospective teachers in natural science disciplines. Such activities enable students to generate ideas, formulate and test hypotheses, model natural processes, make methodologically grounded decisions, and create educational products. The aim of the article is to clarify the concept of creative psychological and pedagogical technologies, identify the features that determine their creative orientation, and substantiate the principles, conditions, and criteria for their selection and implementation in the professional training of prospective teachers of natural science disciplines. The study is theoretical and analytical in nature. The source base comprises regulatory documents, research articles, and methodological publications addressing the development of creativity, inquiry- and problem-based learning, teacher education in natural science disciplines, and the use of project-based, digital, and geoinformation tools. Analysis and synthesis, comparison, generalization, systematization, classification, pedagogical modeling, and methodological extrapolation were employed. Creative psychological and pedagogical technologies are understood as pedagogical technologies whose organization creates conditions for productive creative activity through openness to problems, variability of possible solutions, independent generation and verification of ideas, and the creation of a result that is new to the learner. Their implementation in natural science teacher education requires combining originality and variability with scientific validity, evidence-based reasoning, and verifiability. The methodological tools were systematized according to their functional purposes, distinguishing pedagogical technologies, methods, and types of activity, educational approaches, and digital tools. Psychological and pedagogical conditions and criteria for their selection were identified. The theoretical analysis provides grounds for considering problem- and inquiry-based learning, project-based learning, case-based learning, design thinking, modeling, open-ended tasks, geoinformation services, and virtual laboratories as promising tools for organizing creatively oriented learning activities of prospective teachers of natural science disciplines. Their appropriate integration may potentially contribute to the development of creative, critical, and systemic thinking, inquiry skills, and the ability to apply knowledge in non-standard educational and professional situations; however, these effects require further empirical verification. The findings may be used to develop educational programs and instructional materials for the professional training of prospective teachers in natural science disciplines.
Problem-solving skills are essential to develop in early childhood so that children can identify problems, consider alternatives, and determine solutions independently. However, teacher-centered learning may limit children's opportunities to explore and experiment with different problem-solving strategies. This study aims to describe the implementation of the Science, Technology, Engineering, Arts, and Mathematics (STEAM) approach using loose parts materials and the development of early childhood problem-solving skills. A qualitative descriptive method was employed at RA Nurhayati, Medan Tembung, involving teachers and 30 children aged 5–6 years. Data were collected through observation, interviews, and documentation, with credibility supported by triangulation of techniques and sources. The findings indicate that constructing a bridge for toy cars provided opportunities for children to identify problems, select materials, design solutions, test alternatives, revise constructions, and evaluate outcomes. Children also engaged in experimentation, communication, collaboration, and creative material use. These findings suggest that the STEAM approach using loose parts can support the development of early childhood problem-solving skills through active, contextual, and child-centered learning experiences. ABSTRAK Keterampilan pemecahan masalah (problem solving) penting dikembangkan sejak usia dini agar anak mampu mengenali permasalahan, mempertimbangkan alternatif, dan menentukan solusi secara mandiri. Namun, pembelajaran yang masih berpusat pada guru dapat membatasi kesempatan anak untuk bereksplorasi dan mencoba berbagai strategi penyelesaian masalah. Penelitian ini bertujuan untuk mendeskripsikan penerapan pendekatan Science, Technology, Engineering, Arts, and Mathematics (STEAM) berbasis media loose parts serta perkembangan keterampilan pemecahan masalah anak usia dini. Penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif di RA Nurhayati, Kecamatan Medan Tembung, dengan melibatkan guru dan 30 anak usia 5–6 tahun. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, serta diperiksa melalui triangulasi teknik dan sumber. Hasil penelitian menunjukkan bahwa kegiatan merancang jembatan untuk mobil mainan memberikan kesempatan kepada anak untuk mengidentifikasi masalah, memilih bahan, merancang solusi, mencoba alternatif, memperbaiki konstruksi, dan mengevaluasi hasil. Anak juga menunjukkan keterlibatan dalam eksperimen, komunikasi, kolaborasi, dan penggunaan material secara kreatif. Dengan demikian, pendekatan STEAM berbasis media loose parts berpotensi mendukung perkembangan keterampilan pemecahan masalah melalui pengalaman belajar yang aktif, kontekstual, dan berpusat pada anak.
Creativity is a core competency within Kenya’s Competency-Based Education framework, and Integrated Science offers opportunities for learners to investigate, collaborate, experiment, and apply scientific knowledge. However, limited context-specific evidence exists on how teachers combine instructional strategies to foster creativity in Junior School Integrated Science. This study assessed variations in teachers’ combined use of inquiry-based, collaborative, experiential and hands-on, and technology-enhanced strategies in public Junior Schools in Ainabkoi Sub-County, Uasin Gishu County, Kenya. Guided by Piaget’s Cognitive Constructivist Theory, it adopted a pragmatic worldview and convergent parallel mixed-methods design. Questionnaires were completed by 81 Integrated Science teachers, and semi-structured interviews were conducted with 15 Lead Integrated Science Teachers. Quantitative data were analysed using descriptive statistics and hierarchical cluster analysis (HCA), while qualitative data underwent thematic analysis. Collaborative learning recorded the highest use (M = 4.06, SD = 0.65), followed by inquiry-based learning (M = 3.94, SD = 0.66), experiential/hands-on learning (M = 3.54, SD = 0.53), and technology-enhanced instruction (M = 2.92, SD = 0.37). HCA yielded three exploratory profiles distinguished by relative emphasis on technology, inquiry and experiential learning, and collaboration. Interviews indicated that teachers adapted strategy combinations to lesson demands, resources, time, class size, and preparation requirements. The findings show variation in teachers’ reported practices, supporting differentiated professional development and improved access to practical and digital resources. Learner creativity was not directly measured.
Research on information and communication technology (ICT) use and educational outcomes has reported positive, negative, and null associations, and little is known about creative thinking, which Programme for International Student Assessment (PISA) assessed for the first time in 2022. This study examined how profiles of ICT use relate to creative thinking and whether profile membership predicts creative thinking beyond the dimensions of use from which the profiles are derived. Using data from a large international sample of PISA 2022 students, latent profile analysis of the six Organisation for Economic Co-operation and Development (OECD) dimensions of ICT use identified four profiles that differed mainly in the overall level of use. Creative thinking was compared across profiles using all plausible values, replicate weights and a bias-adjusted three-step approach, and random forest models compared the predictive value of the profiles and the dimensions. Students with below-average use scored highest, followed by those with above-average use, whereas students with very low and very high use scored lowest. The low scores at the two ends had different correlates: adjustment for socioeconomic status and gender substantially reduced the gap for very low use but left the gap for very high use almost unchanged. In the random forest models, the six dimensions predicted creative thinking better than profile membership did. Partial dependence plots showed higher predicted scores with more school activities outside the classroom and lower predicted scores with high weekday leisure use and more support or feedback via ICT. The findings suggest that the association between ICT use and creative thinking is not linear, and that profiles based on the level of use are useful for describing groups of students but carry less information than the dimensions of use.
Creative competence, defined as the knowledge, skills, and dispositions required both to act creatively and to cultivate creativity in learners, is increasingly framed as a core professional capability for teachers, yet initial teacher education rarely addresses it systematically. This brief research report examines whether a game-based instructional module embedded in a standard pedagogy course can strengthen pre-service teachers' creative competence. Using a quasi-experimental, nonequivalent-groups pre-test/post-test design, two intact cohorts of undergraduate pre-service teachers ( N = 118) completed either a 12-week game-based module (“Creative Pedagogy Lab”; n = 61) or a conventional seminar covering the same syllabus ( n = 57). Outcomes included creative self-efficacy and creative personal identity (Short Scale of Creative Self), teaching-for-creativity competence, divergent thinking (Alternative Uses Task), and blind consensual ratings of an authentic lesson-design product; reflective journals and focus groups captured participants’ experiences. Covariate-adjusted analyses showed significant advantages for the game-based condition in creative self-efficacy ( η p² = .10), teaching-for-creativity competence ( η p² = .12), originality of ideas ( η p² = .06), and rated creativity of lesson designs (d = 0.82). No significant effect emerged for ideational fluency, and the effect on creative personal identity was small and did not survive correction for multiple comparisons. Qualitative findings offer contextual insight into these patterns rather than independent evidence of causal mechanism: participants described the games as low-stakes “safe-fail” spaces that granted permission to experiment, while time pressure and coverage anxiety constrained engagement. The results provide preliminary evidence that game-based approaches can be integrated into professional preparation without displacing core content, and they point to organizational conditions—curricular space, facilitator development, and assessment alignment—needed to sustain such approaches in teacher-education organizations. As a single-institution study with a predominantly female, elementary-track sample, these findings are preliminary and may not generalize to other subject areas, institutions, or more gender-balanced cohorts.
Purpose: to explore the use of nature-based loose parts in supporting young children’s creativity through material exploration, independent choice, experimentation, and open-ended play at PAUD Kiddy Kid Center, Banda Aceh. Method: this study employed a qualitative descriptive approach at PAUD Kiddy Kid Center, Banda Aceh. Participants included four young children and their teacher, selected purposively. Data were collected through observation, semi-structured interviews, and documentation, then analyzed using the interactive model of Miles, comprising data reduction, data display, and conclusion drawing. Findings: nature-based loose parts provided opportunities for children to express creativity through material exploration, independent selection, experimentation, material combination, imagination, and the development of diverse creations. All four observed children demonstrated the identified creative behaviors, although their participation pace varied. Teachers facilitated these processes through careful material preparation, safety supervision, and open-ended guidance. Despite challenges in material storage and hygiene, nature-based loose parts offered an accessible and flexible learning resource that supported creative engagement beyond the final product. Implications: PAUD educators can use accessible natural materials to create open-ended learning activities that encourage children’s creativity, independence, and exploration. Originality: lies in its process-oriented examination of how children explore, select, combine, and transform nature-based loose parts, emphasizing creative processes rather than finished products.
This article investigates the role of project-based learning in the process of teaching visual arts, particularly from the perspective of developing students’ creative, research, and collaborative competencies. The object of the study is the process of teaching visual arts in a general education school, while the subject of the research is the pedagogical potential of applying project-based learning within this process. The aim of the article is to substantiate that project-based learning can transform visual arts lessons into an active research-oriented and creative process, in which the learner not only acquires artistic knowledge, but also independently explores cultural, social, and aesthetic issues. The results of the experimental work conducted within the framework of the study indicate that project-based activities contribute to the analysis of information, the visual interpretation of ideas, group interaction, and the development of creative solutions. It is concluded that project-based learning enhances the effectiveness of visual arts education by fostering proactive, responsible, and independently thinking learners who are able to respond to cultural issues through art.
The development of digital technology requires Islamic Religious Education (IRE) to accommodate students’ diverse potentials and foster creativity, including in Akhlak learning, which is often delivered through conventional approaches. This study aims to describe the planning and implementation of digital technology-based product differentiation, identify the forms and quality of students’ products, analyze the development of creativity, and examine the supporting and inhibiting factors at SMAN 1 Majalengka. The study employed a qualitative approach with a case study design. Data were collected through participatory observation, in-depth interviews with one IRE teacher and six eleventh-grade students, and documentation of instructional materials and students’ digital works. Data were analyzed through data reduction, data presentation, and conclusion drawing. The findings indicate that instruction was systematically planned through diagnostic assessment, product choices, and assessment rubrics. Implementation resulted in short films, educational videos, and digital posters that represented students’ understanding of moral values. Creativity was reflected in the development of originality, flexibility, elaboration, and fluency of thinking. Teachers’ technological competence, students’ enthusiasm, and a collaborative learning environment supported implementation, while limited time and technical constraints remained challenges. This study provides practical insights into implementing digital product differentiation to foster creativity in Islamic Religious Education. ABSTRAK Perkembangan teknologi digital menuntut pembelajaran Pendidikan Agama Islam (PAI) yang mampu mengakomodasi keberagaman potensi siswa dan mengembangkan kreativitas, termasuk pada materi Akhlak yang cenderung disampaikan secara konvensional. Penelitian ini bertujuan mendeskripsikan perencanaan dan pelaksanaan pembelajaran berdiferensiasi produk berbasis teknologi digital, mengidentifikasi bentuk dan kualitas produk siswa, menganalisis perkembangan kreativitas, serta mengungkap faktor pendukung dan penghambat implementasinya di SMAN 1 Majalengka. Penelitian menggunakan pendekatan kualitatif dengan desain studi kasus. Data dikumpulkan melalui observasi partisipatif, wawancara mendalam dengan satu guru PAI dan enam siswa kelas XI, serta dokumentasi perangkat pembelajaran dan karya digital. Analisis data dilakukan melalui reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pembelajaran direncanakan secara sistematis melalui asesmen diagnostik, pilihan produk, dan rubrik penilaian. Pelaksanaannya menghasilkan film pendek, video edukasi, dan poster digital yang merepresentasikan pemahaman nilai Akhlak. Kreativitas siswa tampak pada perkembangan orisinalitas, keluwesan ide, elaborasi, dan kelancaran berpikir. Kompetensi teknologi guru, antusiasme siswa, serta lingkungan kolaboratif mendukung implementasi, sedangkan keterbatasan waktu dan kendala teknis menjadi hambatan. Penelitian ini memberikan gambaran praktis penerapan diferensiasi produk digital untuk mengembangkan kreativitas siswa dalam pembelajaran PAI.
It is widely believed that children are more creative than adults, yet direct empirical tests of this assumption are scarce. A qualitative pre-study indicated that creativity is commonly attributed to preschoolers and associated with intrinsically motivated engagement, informing the design of the main study. 92 preschool children and 70 adults completed a divergent thinking task and two drawing tasks varying in structure (free vs. goal-directed). Independent raters evaluated all products for novelty, effectiveness, and overall creativity; participants reported motivation, enjoyment, confidence, and anxiety. Adults outperformed children on externally rated creativity, particularly in structured tasks. In contrast, children reported higher confidence and motivation, lower anxiety, and—except in the structured drawing task—greater enjoyment. Together, these findings challenge the view that children are generally more creative than adults by showing that their apparent advantage lies in confident and intrinsically motivated engagement, whereas creative thinking performance increases with age.
به طور گستردهای باور بر این است که کودکان نسبت به بزرگسالان خلاقتر هستند، اما آزمونهای تجربی مستقیم این فرضیه نادر هستند. یک پیشمطالعه کیفی نشان داد که خلاقیت معمولاً به کودکان پیشدبستانی نسبت داده میشود و با درگیری انگیزشی درونی مرتبط است که طراحی مطالعه اصلی را اطلاعرسانی کرد. ۹۲ کودک پیشدبستانی و ۷۰ بزرگسال یک تکلیف تفکر واگرا و دو تکلیف نقاشی با میزان ساختار متفاوت (آزاد در برابر هدفمحور) را انجام دادند. ارزیابان مستقل تمامی محصولات را از نظر نوآوری، اثربخشی و خلاقیت کلی ارزیابی کردند؛ شرکتکنندگان نیز انگیزش، لذت، اعتماد به نفس و اضطراب خود را گزارش دادند. بزرگسالان در خلاقیت ارزیابیشده توسط ارزیابان خارجی، به ویژه در تکالیف ساختاریافته، عملکرد بهتری نسبت به کودکان داشتند. در مقابل، کودکان اعتماد به نفس و انگیزش بالاتر، اضطراب کمتر و—به جز در تکلیف نقاشی ساختاریافته—لذت بیشتری را گزارش کردند. این یافتهها در مجموع دیدگاه رایج مبنی بر اینکه کودکان به طور کلی خلاقتر از بزرگسالان هستند را به چالش میکشد و نشان میدهد که برتری ظاهری آنها در درگیری با اعتماد به نفس و انگیزش درونی نهفته است، در حالی که عملکرد تفکر خلاق با افزایش سن بهبود مییابد.
This paper explored the significance of equity, diversity and inclusivity (EDI) in Business Education research. The paper explained that equity ensures that all individuals can benefit from educational opportunities, regardless of their backgrounds. In addition, diversity in relation to Business Education Research refers to the multifaceted representation and integration of diverse perspectives, experiences identities and cognitive approaches. While inclusivity represents the practical application of equity and diversity. The paper identified the benefits of equity diversity and inclusivity to include꞉ enhancement of collaboration among the academia, industry, community and government. Equity, diversity and inclusivity help researchers to approach Business Education Problems with a richer and more holistic outlook, thereby enhancing the quality, creativity and potential impact of their work. Some of the strategies for enhancing equity, diversity and inclusivity in Business Education Research include flexibility, enlightenment campaign, adequate funding and synergetic relationship. Finally, the paper suggested that Equity, Diversity and Inclusivity (EDI) should be embedded in the curriculum of Business Education.
این مقاله به بررسی اهمیت عدالت، تنوع و شمول (EDI) در پژوهشهای آموزش کسبوکار پرداخته است. مقاله توضیح میدهد که عدالت تضمین میکند همه افراد، صرفنظر از پیشینههایشان، بتوانند از فرصتهای آموزشی بهرهمند شوند. همچنین، تنوع در ارتباط با پژوهشهای آموزش کسبوکار به نمایندگی و ادغام چندوجهی دیدگاهها، تجارب، هویتها و رویکردهای شناختی مختلف اشاره دارد. در حالی که شمول، کاربرد عملی عدالت و تنوع را نمایان میسازد. مقاله مزایای عدالت، تنوع و شمول را شامل ارتقای همکاری میان دانشگاه، صنعت، جامعه و دولت شناسایی میکند. عدالت، تنوع و شمول به پژوهشگران کمک میکند تا مسائل آموزش کسبوکار را با دیدگاهی غنیتر و جامعتر مورد بررسی قرار دهند و بدین ترتیب کیفیت، خلاقیت و تأثیر بالقوه کار آنها افزایش مییابد. برخی از راهبردهای ارتقای عدالت، تنوع و شمول در پژوهشهای آموزش کسبوکار شامل انعطافپذیری، کمپین آگاهیبخشی، تأمین مالی کافی و رابطه همافزا میباشد. در نهایت، مقاله پیشنهاد میکند که عدالت، تنوع و شمول (EDI) باید در برنامه درسی آموزش کسبوکار گنجانده شود.
The transformation of 21st-century education demands the strengthening of higher-order thinking skills, known as the 4Cs (critical thinking, creativity, communication, and collaboration), along with the need for technology integration in the learning and assessment process. In the context of Sekolah Penggerak (Moving Schools), Indonesian language teachers have a strategic role in designing assessments that are oriented not only toward cognitive achievement but also toward developing students' competencies and character. This study aims to examine the implementation of the Technological Pedagogical Content Knowledge (TPACK) approach in assessing 4C skills, formulate an effective TPACK-based 4C skills assessment model, and construct an applicable assessment concept for Indonesian language teachers at Sekolah Penggerak (Moving Schools) in Bali Province. This study used a mixed methods approach with an exploratory design. Qualitative data were obtained through observation, document study, in-depth interviews, and focus group discussions (FGDs), while quantitative data were collected through questionnaires that had been tested for validity and reliability. The study subjects included Indonesian language teachers, school principals, and educational stakeholders at Sekolah Penggerak (Moving Schools) in Bali Province. Qualitative data were analyzed using thematic analysis, while quantitative data were analyzed using descriptive statistics. The research results show that Indonesian language teachers have positive perceptions of the implementation of the TPACK-based 4C skills assessment. The integration of technology into the assessment is considered capable of increasing student engagement, encouraging reflection on learning, and strengthening student-centered learning. The developed assessment model emphasizes the integration of learning objectives, pedagogical strategies, Indonesian language content, and the contextual use of digital technology. The resulting assessment concept is flexible, adaptive, and relevant to the characteristics of the Driving Schools and the implementation of the Independent Curriculum.
تحول آموزش قرن بیست و یکم مستلزم تقویت مهارتهای تفکر سطح بالاتر، که به عنوان مهارتهای 4C (تفکر انتقادی، خلاقیت، ارتباط و همکاری) شناخته میشوند، همراه با نیاز به ادغام فناوری در فرایند یاددهی و ارزیابی است. در زمینه مدارس پیشرو (Sekolah Penggerak)، معلمان زبان اندونزیایی نقش راهبردی در طراحی ارزیابیهایی دارند که نه تنها بر دستاوردهای شناختی بلکه بر توسعه شایستگیها و شخصیت دانشآموزان نیز متمرکز است. هدف این پژوهش بررسی اجرای رویکرد دانش محتوایی-آموزشی-فناورانه (TPACK) در ارزیابی مهارتهای 4C، تدوین یک مدل ارزیابی مؤثر مبتنی بر TPACK برای مهارتهای 4C و ساخت یک مفهوم ارزیابی قابل اجرا برای معلمان زبان اندونزیایی در مدارس پیشرو استان بالی است. این پژوهش با رویکرد روش ترکیبی و طرح اکتشافی انجام شد. دادههای کیفی از طریق مشاهده، مطالعه اسناد، مصاحبههای عمیق و بحثهای گروهی متمرکز (FGD) گردآوری شد و دادههای کمی از طریق پرسشنامههایی که روایی و پایایی آنها آزمون شده بود، جمعآوری گردید. شرکتکنندگان پژوهش شامل معلمان زبان اندونزیایی، مدیران مدارس و ذینفعان آموزشی مدارس پیشرو استان بالی بودند. دادههای کیفی با استفاده از تحلیل تماتیک و دادههای کمی با آمار توصیفی تحلیل شدند. نتایج پژوهش نشان داد که معلمان زبان اندونزیایی نگرش مثبتی نسبت به اجرای ارزیابی مهارتهای 4C مبتنی بر TPACK دارند. ادغام فناوری در ارزیابی، موجب افزایش مشارکت دانشآموزان، تشویق به بازتاب یادگیری و تقویت یادگیری دانشآموزمحور میشود. مدل ارزیابی توسعهیافته بر ادغام اهداف یادگیری، راهبردهای آموزشی، محتوای زبان اندونزیایی و استفاده زمینهای از فناوری دیجیتال تأکید دارد. مفهوم ارزیابی حاصل، انعطافپذیر، سازگار و متناسب با ویژگیهای مدارس پیشرو و اجرای برنامه درسی مستقل است.
Educational transformation in the digital era requires a shift in the learning paradigm that emphasizes not only mastery of subject matter but also the development of students' creativity, critical thinking, digital literacy, and other essential competencies. The implementation of the Merdeka Curriculum provides greater flexibility for educational institutions and teachers to design learning activities according to students' needs while utilizing technological developments. Within this context, the integration of digital technology and Artificial Intelligence (AI) has the potential to accelerate the transformation of learning practices. This study aims to analyze the transformation of the Merdeka Curriculum through the integration of technology and Artificial Intelligence in learning, while identifying its impacts, opportunities, challenges, and implications for the roles of teachers and students' learning experiences. This research employs a qualitative approach using a literature review method. Data were obtained through the examination of books, scholarly journal articles, educational policy documents, and academic publications relevant to the Merdeka Curriculum, educational technology, and Artificial Intelligence in education. The data were analyzed using a descriptive-analytical approach by identifying, classifying, comparing, and synthesizing relevant findings from the literature. The results indicate that the integration of technology and AI can broaden access to learning resources, support more personalized and adaptive learning, assist teachers in developing instructional materials and assessments, and facilitate project-based learning and the development of twenty-first-century skills. Nevertheless, this transformation also presents several challenges, including unequal access to technology, disparities in teachers' digital competencies, the reliability of AI-generated information, data privacy concerns, potential student dependency on technology, and ethical issues related to academic integrity. Therefore, the integration of technology and AI within the Merdeka Curriculum should be positioned as a pedagogical instrument that supports educational objectives rather than as a replacement for teachers. Sustainable curriculum transformation requires strengthening teachers' digital and pedagogical competencies, establishing clear policies for the responsible use of AI, developing students' AI literacy, and implementing technology in ways that remain oriented toward human development and educational needs.
تحول آموزشی در عصر دیجیتال مستلزم تغییر در پارادایم یادگیری است که نه تنها بر تسلط بر محتوای درسی تأکید دارد، بلکه بر توسعهٔ خلاقیت، تفکر انتقادی، سواد دیجیتال و سایر شایستگیهای اساسی دانشآموزان نیز تمرکز میکند. اجرای برنامهٔ درسی مردکا انعطافپذیری بیشتری را برای مؤسسات آموزشی و معلمان فراهم میکند تا فعالیتهای یادگیری را متناسب با نیازهای دانشآموزان و با بهرهگیری از پیشرفتهای فناوری طراحی کنند. در این زمینه، ادغام فناوری دیجیتال و هوش مصنوعی (AI) پتانسیل تسریع تحول در شیوههای یادگیری را دارد. هدف این پژوهش، تحلیل تحول برنامهٔ درسی مردکا از طریق ادغام فناوری و هوش مصنوعی در آموزش و شناسایی تأثیرات، فرصتها، چالشها و پیامدهای آن برای نقش معلمان و تجارب یادگیری دانشآموزان است. این پژوهش با رویکرد کیفی و با استفاده از روش مرور ادبیات انجام شده است. دادهها از طریق بررسی کتابها، مقالات علمی-پژوهشی، اسناد سیاستگذاری آموزشی و انتشارات دانشگاهی مرتبط با برنامهٔ درسی مردکا، فناوری آموزشی و هوش مصنوعی در آموزش گردآوری شدهاند. دادهها با رویکرد توصیفی-تحلیلی و از طریق شناسایی، طبقهبندی، مقایسه و تلفیق یافتههای مرتبط از منابع مورد بررسی قرار گرفتند. نتایج نشان میدهد که ادغام فناوری و هوش مصنوعی میتواند دسترسی به منابع یادگیری را گسترش دهد، از یادگیری شخصیسازیشده و تطبیقی حمایت کند، به معلمان در توسعهٔ مواد آموزشی و ارزشیابیها یاری رساند و یادگیری مبتنی بر پروژه و توسعهٔ مهارتهای قرن بیستویکم را تسهیل کند. با این حال، این تحول با چالشهایی نیز همراه است؛ از جمله دسترسی نابرابر به فناوری، تفاوت در شایستگیهای دیجیتال معلمان، پایایی اطلاعات تولیدشده توسط هوش مصنوعی، نگرانیهای مربوط به حریم خصوصی دادهها، احتمال وابستگی دانشآموزان به فناوری و مسائل اخلاقی مرتبط با صداقت علمی. بنابراین، ادغام فناوری و هوش مصنوعی در برنامهٔ درسی مردکا باید به عنوان ابزاری آموزشی در خدمت اهداف تربیتی و نه جایگزین معلم تلقی شود. تحول پایدار برنامهٔ درسی مستلزم تقویت شایستگیهای دیجیتال و آموزشی معلمان، تدوین سیاستهای شفاف برای استفادهٔ مسئولانه از هوش مصنوعی، توسعهٔ سواد هوش مصنوعی در دانشآموزان و بهکارگیری فناوری به گونهای است که همچنان بر رشد انسانی و نیازهای آموزشی متمرکز باشد.
This study aims to analyze the implementation of Multiple Intelligences (MI)-based Islamic Religious Education (PAI), learning strategies, assessment, its impacts on students, and supporting and inhibiting factors from the perspective of Islamic epistemology. The study employed a Systematic Literature Review (SLR) following the PRISMA 2020 guidelines. The literature was searched using the keywords Multiple Intelligences, Islamic Religious Education, Islamic Education, and Pendidikan Agama Islam, and was analyzed through thematic synthesis of studies that met the inclusion criteria. The findings indicate that MI implementation involves planning based on the identification of students’ potential, learning activities using various methods, media, activities, and learning experiences, as well as multidimensional assessment. The strategies identified include discussion, demonstration, worship practices, role play, project-based learning, digital media, collaborative activities, reflection, and environment-based learning. These approaches have the potential to improve student engagement, motivation, creativity, communication, critical thinking, problem-solving, and learning outcomes. From the perspective of Islamic epistemology, MI can be positioned as a pedagogical framework that optimizes human potential through the integration of revelation, reason, empirical experience, and reflection. However, its implementation continues to face limitations related to teacher competence, time, facilities, and assessment. This review emphasizes that MI is more appropriately understood as a learning design framework for developing students’ potential holistically rather than as an instrument for labeling intelligence.
هدف این پژوهش تحلیل پیادهسازی آموزش دینی اسلامی (PAI) مبتنی بر هوشهای چندگانه (MI)، راهبردهای یادگیری، ارزیابی، تأثیرات آن بر دانشآموزان و عوامل تسهیلکننده و بازدارنده از منظر معرفتشناسی اسلامی است. این مطالعه با بهرهگیری از مرور نظاممند ادبیات (SLR) مطابق با دستورالعملهای PRISMA 2020 انجام شده است. جستجوی منابع با استفاده از کلیدواژههای Multiple Intelligences، Islamic Religious Education، Islamic Education و Pendidikan Agama Islam صورت گرفته و مطالعات واجد شرایط از طریق سنتز موضوعی تحلیل شدهاند. یافتهها نشان میدهد که پیادهسازی MI شامل برنامهریزی مبتنی بر شناسایی ظرفیتهای دانشآموزان، فعالیتهای یادگیری با بهرهگیری از روشها، رسانهها، فعالیتها و تجارب یادگیری متنوع و همچنین ارزیابی چندبعدی است. راهبردهای شناساییشده شامل بحث، نمایش، تمرینات عبادی، ایفای نقش، یادگیری مبتنی بر پروژه، رسانههای دیجیتال، فعالیتهای مشارکتی، تأمل و یادگیری مبتنی بر محیط میباشد. این رویکردها پتانسیل ارتقای مشارکت، انگیزه، خلاقیت، ارتباط، تفکر انتقادی، حل مسئله و پیامدهای یادگیری دانشآموزان را دارند. از منظر معرفتشناسی اسلامی، MI میتواند به عنوان چارچوبی تربیتی برای بهینهسازی ظرفیتهای انسانی از طریق ادغام وحی، عقل، تجربهی تجربی و تأمل جایگاه یابد. با این حال، اجرای آن همچنان با محدودیتهایی نظیر شایستگی معلمان، زمان، امکانات و ارزیابی مواجه است. این مرور تأکید میکند که MI بیشتر به عنوان چارچوبی برای طراحی یادگیری جهت توسعهی همهجانبهی ظرفیتهای دانشآموزان قابل فهم است تا ابزاری برای برچسبزنی هوش.
This phenomenological study explored the lived experiences of school heads leading Indigenous Peoples (IP) Community Schools in San Agustin and Lianga Districts, Division of Surigao del Sur, during School Year 2025–2026. Seven school heads were purposively selected and interviewed using a semi-structured guide, with data analyzed through thematic analysis. Findings showed that their experiences were shaped by cultural immersion and adaptive leadership, community trust and shared leadership, remote and resource-limited conditions, and fulfillment from learner and community transformation. To address challenges, school heads relied on resourcefulness, stakeholder partnerships, consultation with Indigenous leaders, flexible and participatory governance, and continuous professional learning. The participants also emphasized the need for community-centered governance, culturally responsive and inclusive instructional leadership, sustained Indigenous Peoples Education (IPEd) training and mentoring, adequate resources, and stronger inter-agency support. The study concludes that effective leadership in IP Community Schools is adaptive, relational, culturally responsive, and grounded in sustained collaboration with Indigenous communities and stakeholders.
این پژوهش پدیدارشناختی به بررسی تجربههای زیسته مدیران مدارس جامعه اقوام بومی (IP) در مناطق سن آگوستین و لیانگا، حوزه سوریگائو دل سور، در سال تحصیلی ۲۰۲۵–۲۰۲۶ پرداخت. هفت مدیر مدرسه بهصورت هدفمند انتخاب و با استفاده از راهنمای نیمهساختاریافته مورد مصاحبه قرار گرفتند و دادهها از طریق تحلیل تماتیک بررسی شدند. یافتهها نشان داد که تجربههای آنان تحت تأثیر غوطهوری فرهنگی و رهبری تطبیقی، اعتماد جامعه و رهبری مشارکتی، شرایط دورافتاده و کمبود منابع، و احساس رضایت از تحول یادگیرندگان و جامعه شکل گرفته است. برای مواجهه با چالشها، مدیران مدارس بر خلاقیت، همکاری با ذینفعان، مشاوره با رهبران بومی، حکمرانی انعطافپذیر و مشارکتی و یادگیری حرفهای مستمر تکیه داشتند. شرکتکنندگان همچنین بر ضرورت حکمرانی مبتنی بر جامعه، رهبری آموزشی پاسخگو و فراگیر نسبت به فرهنگ، تداوم آموزش و هدایت IPEd، منابع کافی و حمایت قویتر بینسازمانی تأکید کردند. نتیجه پژوهش نشان میدهد که رهبری اثربخش در مدارس جامعه اقوام بومی تطبیقی، رابطهمحور، پاسخگو به فرهنگ و مبتنی بر همکاری پایدار با جوامع بومی و ذینفعان است.